
He then moved onto implementing OpenVR into the emulation, which seemed like a tremendous amount of work, but allowed the game – with head tracking implemented – to be playable on modern VR hardware.
#Getting snes emulators on gear vr software
With this new info, Rich was able to successfully write a software emulator that first demo’d the 3D effect in anaglyph 3D with typical red/blue glasses. I finally acquired a headset and controller but I haven't been able to do any of the things that I know you can do with these things. Always wanted a gear VR headset and controller ever since the Galaxy S8 came out. Kevin also mentioned that most of the game’s development was actually done before any VR hardware was sent to them! I can't get my Gear VR controller to connect to my S21 like, at all. In order to get the display emulation accurate to the original, Rich contacted Nuclear Rush’s lead programmer, Kevin McGrath, who was able to confirm things like each’s eye’s display in the original Sega VR headset was running at 30Hz. Until then you can make due with a Virtual Boy emulator, some Virtual Boy ROMs, a Gear VR setup and the hassle of getting it all to work with a third-party shader utility while you wait for. Without a hardware prototype and more games to evaluate, it’s hard to tell. Rich was able to match the software’s expected yaw and pitch locations to a modern VR headset Interestingly, there didn’t seem to be any data for “roll”, making this a 2-axis game and possibly a 2-axis headset.

While getting the game complied and running is always an impressive feat, the real excitement in this game come with the emulation of the Sega VR headset. Dylan then got in touch with Rich Whitehouse from the Video Game History Foundation, who used the source code, as well as the other development tools found on that CDROM to learn more about how the game worked.
#Getting snes emulators on gear vr code
Kenneth was able to find a CDROM from 1994 that contained the complete source code of the game Nuclear Rush. Hobbyist emulation of Virtual Boy has been adapted to other displays: modern stereoscopic goggles such as Google Cardboard and Samsung Gear VR in 2016 and. This all started when Gaming Alexandria’s Dylan Mansfield got in touch with the co-founder of the company that made a Sega VR game, Kenneth Hurley. While it’s fair to say the “16-bit VR experience” hasn’t exactly aged well, it’s still an awesome glimpse into something way ahead of its time:

The unreleased Sega VR game Nuclear Rush has been found and is now playable in “VR” on the modern VR headsets via emulation.
